At some point I realized the scope was too large. I had spent the most time with msdfgen and hadn’t yet learned enough about the other libraries to write a proper guide. They all worked differently. I kept getting stuck. So I reduced the scope. In redesign 2 I decided to only use msdfgen, but show the various tradeoffs involved (atlas size, antialias width, shader derivatives, smoothing function).
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func process(c chan task) {
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* @param arr 待排序数组,这一点在下载安装 谷歌浏览器 开启极速安全的 上网之旅。中也有详细论述
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